The PowerShell uses Apple’s standard layout. I actually quite like the overall design of the controller’s body- it’s not just a big chunk of plastic like you might expect- but what really matters in gaming are the buttons… Buttons | Triggers | D-Pad Two small annoyances with the design could have been avoided (and don’t exist on MOGA’s controller): Using headphones requires a rather large blue rubber adapter pictured below, and the small spring-loaded switch next to the D-Pad that activates the iPhone’s Power/Sleep/Wake button is extremely stiff. The design leaves access to your volume controls and camera and it does a good job of amplifying audio out from your iPhone’s speakers through openings on the front of the controller without hurting audio quality. Keep in mind that slim design also packs in a 1500 mAh battery pack that will get you roughly 70% of your iPhone’s battery life back if you’re in need of some extra juice. The 21mm profile and 120g weight of the controller felt rather comfortable in my hands despite measuring in at 7.8-inches in length (not exactly pocketable), and a rubberized grip covering the entire backside gives the whole unit a much more solid feel than the glossy plastic MOGA controller.
It also supports iPod touch with a small rubber mat to make up for the size difference. Setup couldn’t be any easier with the Powershell, an iPhone 5S or 5 slides in snuggly with ease and the controller is instantly connected and ready to go for compatible games. Logitech has decided to use Apple’s form-fitting controller specification, which means the iPhone docks directly into a recess in the controller using a built-in Lightning connector.
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Today I’m taking a look at one of those controllers with the new Logitech PowerShell, followed by some details on exactly how it differs from the new MOGA controller and exactly what to expect from Apple’s new controller experience as we wait for developers to update games with support. Following the introduction of Apple’s new MFi game controller frameworks at WWDC in June, well-known accessory makers this month have released some of the first Apple-certified, Made for iPhone gaming controllers.